Rendering Systems Engineer - Simulation & Synthetic Data
World Labs · San Francisco
CHECKED 13H AGO
Frontier labonsitesenior/staff$250k–$325k
At a glance
Highlights
- Build high-throughput rendering systems for synthetic data generation at scale.
- Run many independent worlds efficiently at cloud scale.
- Integrate renderer with simulation pipelines to accelerate research iteration.
What they offer
- Equity
- Health benefits
- Dental benefits
- Vision benefits
- 401K
- Flexible PTO
- Paid parental leave
- Relocation support
Ideal candidate
A fearless, mission-driven systems builder who thrives on tough low-level performance challenges and loves collaborating to advance spatial intelligence at scale.
Requirements
- Deep experience modifying Unreal Engine's renderer to support independent worlds or cameras across GPUs
- Strong background in performance engineering including profiling, roofline analysis and root-cause diagnosis
- Deep understanding of Unreal rendering stack including platform-agnostic layer, command lists and RHI
- Experience customizing engine source and shader pipelines, including GPU resource lifetime, synchronization and async compute
- Working knowledge of Nanite, Lumen and graphics debugging tools
- Advanced low-level GPU optimization skills with emphasis on kernel tuning and memory bandwidth efficiency
- High proficiency in C++, CUDA, Python and practical Vulkan implementation experience
- Proficiency in material adjustment and custom shader development
- remote policy
- In-person 5 days a week
- visa sponsorship
- Sponsors visas
Lab profile
About World Labs
Frontier AI company advancing spatial intelligence and world models that perceive, generate and interact with 3D worlds
What they build
- Marble
Known for
- Spatial intelligence
- World models
- Generative modeling
- 3D generation and rendering