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Rendering Systems Engineer - Simulation & Synthetic Data

World Labs · San Francisco

CHECKED 13H AGO

Frontier labonsitesenior/staff$250k–$325k
Apply on the lab’s site ↗

At a glance

Highlights

  • Build high-throughput rendering systems for synthetic data generation at scale.
  • Run many independent worlds efficiently at cloud scale.
  • Integrate renderer with simulation pipelines to accelerate research iteration.

What they offer

  • Equity
  • Health benefits
  • Dental benefits
  • Vision benefits
  • 401K
  • Flexible PTO
  • Paid parental leave
  • Relocation support

Ideal candidate

A fearless, mission-driven systems builder who thrives on tough low-level performance challenges and loves collaborating to advance spatial intelligence at scale.

Requirements

  • Deep experience modifying Unreal Engine's renderer to support independent worlds or cameras across GPUs
  • Strong background in performance engineering including profiling, roofline analysis and root-cause diagnosis
  • Deep understanding of Unreal rendering stack including platform-agnostic layer, command lists and RHI
  • Experience customizing engine source and shader pipelines, including GPU resource lifetime, synchronization and async compute
  • Working knowledge of Nanite, Lumen and graphics debugging tools
  • Advanced low-level GPU optimization skills with emphasis on kernel tuning and memory bandwidth efficiency
  • High proficiency in C++, CUDA, Python and practical Vulkan implementation experience
  • Proficiency in material adjustment and custom shader development
remote policy
In-person 5 days a week
visa sponsorship
Sponsors visas

Lab profile

About World Labs

Frontier AI company advancing spatial intelligence and world models that perceive, generate and interact with 3D worlds

What they build

  • Marble

Known for

  • Spatial intelligence
  • World models
  • Generative modeling
  • 3D generation and rendering
More about World Labs →
Apply on the lab’s site ↗